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When I was appointed to this UI artist position, I was instructed to create a clear UI style. I had very little time because it was late in the production process. Finally, I completed the basic layout of each menu in around 6 hours and submitted it to the team for evaluation. Following that, I began working with the programmers to build assets in the right size and implement the assets, including the refining of the in-game UI and HUD.












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