UI design
As an art enthusiast, I frequently volunteered to help others create various designs. During my high school years, I designed T-shirts for special events as well as a logo for my father's company. This enthusiasm carried over into my undergraduate studies, where my major in visual communication enriched my understanding of graphic design language. This knowledge enabled me to apply my skills to a variety of campus organizations.
I am particularly drawn to graphic designs that use clear but vibrant color palettes, with accent colors strategically placed to illuminate the entire composition. Furthermore, I appreciate the use of handwriting styles and elements, which add a captivating dimension to the overall design.
This is a personal project in which I recreate the UI and HUD design and flow of my capstone game "Asurya's Embers" as well as design the motion transitions for various menus and HUD elements. It will be displayed as a video.
Re-Design
This is a personal project in which I recreate the UI and HUD design and flow of the other capstone game "Kneedle Knight" as well as design the motion transitions for various menus and HUD elements. It will be displayed as a video.
Asurya's Embers is a first-person, bow-and-arrow shooter game. The Player plays an archer who thrives in the shadows. They defeat enemies and solve environmental puzzles by using the sunlight and the shadows that are being cast onto the world by the sunlight.
Myth Weaver is a personal project which demonstrates three aspects of my abilities: UI/UX design, Concept design, and Unreal VFX.
The game is based on an Asian-like fictional world where some talented people has the ability to summon different spirits from ancient Myth. Those people are whom we called "Myth weaver".
BADA BANG is a top-down shooter game.
SeaFeud is an arcade racing game which was made in Unreal Engine 5.